
// ------- UNIFORMS (SHADER CONSTS) -------
uniform float		u_fEffectsInterpolation;

// ------- INTERPOLATORS (SHADER INPUTS) -------
varying float		v_fAlpha;

// ------- FUNCTIONS ------- 
void main(void)
{
	vec4 vColor = v_fAlpha*vec4b2f(0x69, 0xa4, 0xd1, 0xff);
	gl_FragColor = u_fEffectsInterpolation*vColor;
}
