
// ------- UNIFORMS (SHADER CONSTS) -------
uniform sampler2D	u_sTexture0;

// ------- INTERPOLATORS (SHADER INPUTS) -------
varying vec2		v_vTex0UV;
//varying vec4		v_vColor;

// ------- FUNCTIONS ------- 

void main(void)
{
	vec4 vTexture = texture2D(u_sTexture0, v_vTex0UV);
	//vec4 vTexture = v_vColor;
	gl_FragColor = vTexture;
}
